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PDF Download Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2)

PDF Download Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2)

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Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2)

Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2)


Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2)


PDF Download Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2)

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Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2)

Review

"Reveals the power of this deceptively simple programming language...A fun way to learn how to program Scratch, even for adults."—Boing Boing

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About the Author

The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.

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Product details

Age Range: 7 and up

Grade Level: 2 and up

Paperback: 160 pages

Publisher: No Starch Press; 2 edition (October 13, 2013)

Language: English

ISBN-10: 1593275315

ISBN-13: 978-1593275310

Product Dimensions:

6.8 x 0.4 x 9.5 inches

Shipping Weight: 10.4 ounces (View shipping rates and policies)

Average Customer Review:

4.2 out of 5 stars

129 customer reviews

Amazon Best Sellers Rank:

#183,313 in Books (See Top 100 in Books)

Learn by doing simple games. This is not a book that teaches programming concepts. It just shows you some really simple games you can construct yourself. But key elements of modern programming are there: blocks, event dispatch, listeners, along with usual variables and control statements. The language scratch makes it easy to write these since you cut and past graphic elements and fill in the blanks (loop limits or comparisons). This book gives you a series of 9 games to write and gives you the code. the games are simple but just what kids like: sprites move around and interact with objects in a single window. I sat with my kids after the first couple chapters once they were hooked to give them concepts like dont' re-write a simmilar peice of code when you already have a debugged one you could cut and past. I explained the idea of why we separate a listener and event (the book doesn't explain the abstraction just the practical use of them, since you have to have the sprite objects send messages to each other when they do something). They immediately got the idea of X and Y coordinates from this when they had struggled with that in homework.I have to say I was not impressed with the book when I first flipped through it. it seemed too simple. But I recalled that I learned when I was little from a game book too. But Holy cow! I was surprised when this went down as easy as a bowl of fruit loops. The kids think of programming as a game now and beg to get more programming time instead of their other video games. They write their own code for fun then and it's of course terrible in design-- then we sit together and try to think of a better design. perfect! So this book knows its audience better than I did. A great stand alone tool and a gateway drug for parental involvement in fun with learning.The book's physical construction is nice too. It's sturdy since your little one is going to be bending this thing open while they refer to it during their coding. It has extended flaps on the front and back which can help it stay open and mark pages. and it's heavy weight glossy paper. There is a thread linking all the games as a series of cartoon adventures of a main character. It's pretty dopey but my kids loved it and eplained at length to me how the games fit the story. So again the authors new their readers. While as an adult I would have wanted more than 9 games this seemed to be just the right size as not to be intimidating. My kids competed a little for bragging rights on what level (chapter) they were on. If it had been longer that could have gotten out of hand with no chance to catch up. But this was just right. Now were's the next book???

Although my 11-yr-old daughter and I love this book for its great brilliantly colorful illustrations, clarity and detail, I can only give this four stars because it is incompatible with my Kindle Paper White and we thus have to read it on a Kindle For PC, which takes 30 seconds to load a new page. So if you don't already own a Kindle Fire, you will be forced to either suffer through reading at a snail's pace on Kindle for PC, or add a Kindle Fire to your cart and pay the additional $90 - $120 for a compatible reader,, buy a paperback version instead and wait for the snail mail.As it turns out, having begun reading the book on the PC, she requested the hardcopy to bring to Computing class at school as she doesn't want to have to waste time learning how to use the Kindle Fire just to read the book and she wouldn't be able to read the ebook on the school computer.. So for now we are reading it by PC, until the book arrives (and the Kindle Fire I ordered as well).

Mother of an 11yo son here. He said "I'd really like to learn to program so I can make my own games.Can I do that?"I considered the following before discovering this book (via BoingBoing) - Alice (what, until recently, we used at my University); Mindstorms (modified LabVIEW); actual old-school command-line BASIC or similar ('cause that's what I speak). However, Alice spends way too much time in the uncanny valley, Mindstorms takes a while to debug (run, watch the robot hit a wall, troubleshoot, debug, run......), doesn't really get you to games and is also very abstract, and I wanted something he could do on his own without my help.Enter Super Scratch - this language and this book are aimed precisely at kids who are out to create games. It's games from page 1, you can see the programmer's self-efficacy grow immediately. My son spun off on his own after lesson ~4, saying he 'sees how it works' now. He's still working his way through the book, but he's doing 'jazz' on top of the lessons. It's cool.This is a good introduction to algorithmic thinking and common structures like "while" loops. An amusing by-product is that my son has said he prefers designing board-games now, as the instructions don't have to be as precise for humans as for machines. He gets it!Yes, we could have used free online resources to learn Scratch, but having it laid out in a logical, appropriately paced, and non-distracting manner is a plus for the book over the Internet. Further, he enjoys the self-consciously cheesy story lines that frame the problems. That being said, I don't think I'd use this book with anyone over the age of 12 (at least until they're 20 and can appreciate irony better).

This has been a wonderful introduction to scratch computer coding for my 6 year old boy and my 9 year old girl. I have only a smattering of experience with coding and had no experience with scratch before this, but found this book to be very easy to follow and teach from. I think of this book as a recipe book for beginning chefs, it gives an exact recipe (code for a game), but helps you to see how it could be used in other recipes (programs). I sit with my 6 year old and we do the lessons together exactly as written. He gets so excited seeing how he made something happen in his game. I sit sometimes with my 9 year old daughter and try to point out how each piece of code could be used in other programs, but she could do it all on her own, she doesn't actually need my help. I highly recommend this book as a fun introduction to scratch computer coding. It is a great book for interested 5-8 year olds as long as you are willing to work closely with them and can be done independently at about 9+.

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Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2) PDF


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